Getting Started
Scope
This site documents the GameUserSessions plugin (user identity + session state patterns).
Installation
- Copy the addon into your project (or add it as a submodule / vendor folder).
- Enable the plugin in Godot.
Typical Flow
- Establish an initial user identity (guest vs authenticated).
- Keep session state in one place.
- Expose session changes via signals/events so gameplay systems can react.
Next
- Read the Architecture overview.