Getting Started

Scope

This site documents the GameUserSessions plugin (user identity + session state patterns).

Installation

  • Copy the addon into your project (or add it as a submodule / vendor folder).
  • Enable the plugin in Godot.

Typical Flow

  • Establish an initial user identity (guest vs authenticated).
  • Keep session state in one place.
  • Expose session changes via signals/events so gameplay systems can react.

Next

  • Read the Architecture overview.